//==============================================================================
// Varangian Guard_Anim.txt
//==============================================================================

import Shield_defines_anim.txt

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define Norse2HandAxe
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Attachments N Varangian Axe
         }
      }
   }
}

//==============================================================================

define Head
{
	SetSelector
	{
		TechLogic none/Heavy Ptolemaic Barracks/Champion Ptolemaic Barracks
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh Head
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh Head
				ReplaceTexture Infantry E Khopesh Head Standard/Infantry E Khopesh Head iron
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh Head
				ReplaceTexture Infantry E Khopesh Head Standard/Infantry E Khopesh Head bronze
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Heavy Ptolemaic Barracks/Champion Ptolemaic Barracks
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_idleA
				ReplaceTexture Infantry X Maceman Iron/infantry e berserker copper
				connect RightHand Norse2HandAxe hotspot
				connect backchest EgyptianShield hotspot				
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_idleA
				ReplaceTexture Infantry X Maceman Iron/infantry e berserker bronze
				connect RightHand Norse2HandAxe hotspot
				connect backchest EgyptianShield hotspot				
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_idleA
				ReplaceTexture Infantry X Maceman Iron/infantry e berserker iron
				connect RightHand Norse2HandAxe hotspot
				connect backchest EgyptianShield hotspot				
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		TechLogic none/Heavy Ptolemaic Barracks/Champion Ptolemaic Barracks
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.60 true   
               tag FootstepRight 0.20 true   
//-- end auto generated section
				ReplaceTexture Infantry X Maceman Iron/infantry e berserker copper
				connect RightHand Norse2HandAxe hotspot
				connect backchest EgyptianShield hotspot				
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.60 true   
               tag FootstepRight 0.20 true   
//-- end auto generated section
				ReplaceTexture Infantry X Maceman Iron/infantry e berserker bronze
				connect RightHand Norse2HandAxe hotspot
				connect backchest EgyptianShield hotspot				
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.60 true   
               tag FootstepRight 0.20 true   
//-- end auto generated section
				ReplaceTexture Infantry X Maceman Iron/infantry e berserker iron
				connect RightHand Norse2HandAxe hotspot
				connect backchest EgyptianShield hotspot				
				Connect TopOfHead Head hotspot
			}
		}
	}
}


//==============================================================================
anim Attack
{
   SetSelector
   {
		SetSelector
		{
		        TechLogic none/Heavy Ptolemaic Barracks/Champion Ptolemaic Barracks
                        set hotspot
			{
				version
				{
					Visual Infantry X Maceman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.47 true   
						tag GenericSound 0.40 true   
						tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
					ReplaceTexture Infantry X Maceman Iron/infantry e berserker copper
					connect RightHand Norse2HandAxe hotspot
					connect backchest EgyptianShield hotspot
					Connect TopOfHead Head hotspot
				}
				version
				{
					Visual Infantry X Maceman_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.56 true   
						tag GenericSound 0.40 true   
						tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
					ReplaceTexture Infantry X Maceman Iron/infantry e berserker copper
					connect RightHand Norse2HandAxe hotspot
					connect backchest EgyptianShield hotspot					
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Maceman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.47 true   
						tag GenericSound 0.40 true   
						tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
					ReplaceTexture Infantry X Maceman Iron/infantry e berserker bronze
					connect RightHand Norse2HandAxe hotspot
					connect backchest EgyptianShield hotspot
					Connect TopOfHead Head hotspot
				}
				version
				{
					Visual Infantry X Maceman_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.56 true   
						tag GenericSound 0.40 true   
						tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
					ReplaceTexture Infantry X Maceman Iron/infantry e berserker bronze
					connect RightHand Norse2HandAxe hotspot
					connect backchest EgyptianShield hotspot					
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Maceman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.47 true   
						tag GenericSound 0.40 true   
						tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
					ReplaceTexture Infantry X Maceman Iron/infantry e berserker iron
					connect RightHand Norse2HandAxe hotspot
					connect backchest EgyptianShield hotspot
					Connect TopOfHead Head hotspot
				}
				version
				{
					Visual Infantry X Maceman_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.56 true   
						tag GenericSound 0.40 true   
						tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
					ReplaceTexture Infantry X Maceman Iron/infantry e berserker iron
					connect RightHand Norse2HandAxe hotspot
					connect backchest EgyptianShield hotspot					
					Connect TopOfHead Head hotspot
				}
			}
		}
	}
}

//==============================================================================

anim Death
{
   SetSelector
   {
		TechLogic none/Heavy Ptolemaic Barracks/Champion Ptolemaic Barracks
                set hotspot
		{
			version
			{
				Visual Infantry X Maceman_DeathA
				ReplaceTexture Infantry X Maceman Iron/infantry e berserker copper
				connect RightHand Norse2HandAxe hotspot
				connect backchest EgyptianShield hotspot				
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_DeathA
				ReplaceTexture Infantry X Maceman Iron/infantry e berserker bronze
				connect RightHand Norse2HandAxe hotspot
				connect backchest EgyptianShield hotspot				
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_DeathA
				ReplaceTexture Infantry X Maceman Iron/infantry e berserker iron
				connect RightHand Norse2HandAxe hotspot
				connect backchest EgyptianShield hotspot				
				Connect TopOfHead Head hotspot
			}
		}
	}
}


//==============================================================================
anim Bored
{
	SetSelector
	{
		TechLogic none/Heavy Ptolemaic Barracks/Champion Ptolemaic Barracks
                set hotspot
		{
			version
			{
				Visual Infantry X Maceman_BoredA
				ReplaceTexture Infantry X Maceman Iron/infantry e berserker copper
				connect RightHand Norse2HandAxe hotspot
				connect backchest EgyptianShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_BoredA
				ReplaceTexture Infantry X Maceman Iron/infantry e berserker bronze
				connect RightHand Norse2HandAxe hotspot
				connect backchest EgyptianShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_BoredA
				ReplaceTexture Infantry X Maceman Iron/infantry e berserker iron
				connect RightHand Norse2HandAxe hotspot
				connect backchest EgyptianShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================

anim Flail
{
   SetSelector
   {
		TechLogic none/Heavy Ptolemaic Barracks/Champion Ptolemaic Barracks
                set hotspot
		{
			version
			{
				Visual Infantry X Maceman_FlailA
				ReplaceTexture Infantry X Maceman Iron/infantry e berserker copper
				connect RightHand Norse2HandAxe hotspot
				connect backchest EgyptianShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_FlailA
				ReplaceTexture Infantry X Maceman Iron/infantry e berserker bronze
				connect RightHand Norse2HandAxe hotspot
				connect backchest EgyptianShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_FlailA
				ReplaceTexture Infantry X Maceman Iron/infantry e berserker iron
				connect RightHand Norse2HandAxe hotspot
				connect backchest EgyptianShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}
